News::Articles
NFOrce NFOs->XviD
On 2008-08-29 VOMIT released Afghan Knights (2007) *DVDRiP* *RETAIL*
Size: 50x15MB
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NFOrce NFOs->VCD
On 2008-08-28 CAMERA released Illegal Tender (2007) *CAM*
Size: 49x15MB
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NFOrce NFOs->VCD
On 2008-08-28 CAMERA released Illegal Tender (2007) *CAM*
Size: 49x15MB
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NFOrce NFOs->VCD
On 2008-08-27 CAMERA released Resurrecting The Champ (2007) *CAM*
Size: 49x15MB
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NFOrce NFOs->PSP
On 2008-08-27 DMU released Monster Hunter Freedom 2 (c) Capcom *NTSC* *PSXPSP*
Size: 34x20MB
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NFOrce NFOs->XviD
On 2008-08-26 JJXVID released Dragon Dynasty (2006) *SCREENER*
Size: 48x15MB
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NFOrce NFOs->XviD
On 2008-08-25 DONE released The TV Set (2006) *DVDRiP* *LIMITED*
Size: 50x15MB
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NFOrce NFOs->DVD-R
On 2008-08-15 GEEKS released Starter For Ten (2006) *PAL* *NORDiC*
Size: 91x50MB
Review

Have you ever wished that you could easily share a USB device such as a printer, scanner, external hard drive, etc.
between to computers, without having to unplug and replug into either computer when you needed to use the device?
Kensington is here to help you out with their new ShareCentral USB
peripheral switch boxes.

Samsung has unleashed its i8510 handset at an event in NYC, bringing S60 to the world of Samsung handsets. This quad-band GSM(850/900/1800/1900MHz), dual-band WCDMA (900/2100MHz) cell phone will up the ante against Nokia and Sony Ericsson's line of photo-centric handsets by offering a whopping 8 megapixel camera that is capable of recording video in QVGA resolution at up to 120fps, as well as VGA quality up to 30fps. Other camera-centric features such as smile, face, and blink detection, image stabilization, and support for panoramic photos are also included. Do check out other drool-worthy specifications and features below :-
- Symbian 9.3 S60 3rd Edition FP2
- 2.8? 16m color QVGA TFT display
- Built-in GPS receiver and accelerometer
- Wi-Fi connectivity
- 16GB internal memory
- microSD memory card slot
- Bluetooth 2.0 with A2DP connectivity
This superlative handset has not yet been given an official release date nor pricing, but I do see the T-Mobile logo printed on top of the display. The only drawback would be the lack of U.S. 3G support, but other than that, this is one of the most well-featured handsets to date.
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Yes, with such a blurry spy shot (most probably due to nervousness of the person taking that snapshot), it is more or less confirmed that there is a brand new PSP hardware update coming our way, and most people have weighed in on their wants and needs. It is widely believed that if this hardware update makes a quantum leap seen in the DS Phat to the DS Lite, the PSP 3000 will sell oodles and oodles of consoles in a short period of time. Right now, it is comfortably outselling the DS Lite each week in Japan, and the PSP 3000 will come with a new PlayStation button, a microphone jack, a tinner outer ring, a headphone jack to go with the TV out port and more arrows than you can shake a stick at. Will you pick it up when it arrives?
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Forget about those cute but crude USB Humping Dogs that have been around for quite some time already - the local dog pound has managed to round up most of these pooches and sent them for some spaying goodness in order to prevent mass breeding from flooding the city with more four-legged friends. Since they have been neutered, they had to exert their energy elsewhere, resulting in the USB Crunching Dogs that do nothing but non-stop sit-ups when powered by any USB port. They're fully imported from Japan, retailing for $9.99 a pop and measures 2.25". There is no point in getting this device, it is just there for laughs and makes for a hilarious present.
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Creative isn't quitting on the portable media player market just yet with a new Zen Mozaic model which will see the aging Zen V series booted out of the door. Since it is a new type of player (with an extremely awful design, if I might add), here are the specifications for your perusal.
- 2GB/4GB/8GB capacities
- Built-in speaker
- 1.8" TFT display
- Multimedia playback of audio, video and photos
- Integrated FM radio
- Voice recording capability
The Zen Mozaic will come in black, silver and (oh no!) pink colors. The surface is definitely not my cup of tea, and I would say that this is an acquired taste. Like all recent Creative players, this model will come with a pretty powerful speaker just in case you want to share the musical love with everyone in your immediate vicinity.
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Lexar has released its 8GB Platinum II 60x SD memory card that targets people who use devices that capture fast pictures, full motion video and is generally a winner with other SDHC-compatible devices. The speed is rated at 60x, which is roughly the equivalent of a minimum sustained write speed rate of 9MB/s. Since it is able to write data pretty quickly, you can use this in conjunction with more modern digital cameras that support the "burst mode" feature, since it is more than able to handle the vast amount of data that needs to be transferred over. No idea on the cost, but it ought to retail for a much higher premium compared to a standard SDHC memory card.
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Cell phone commercials are boring as hell. A phone pops up, a bit of hip hop or techno plays while the phone spins around, and then it all fades to the company logo. If the budget is big enough, some dude might talk over the whole thing to tell you how awesome it is.
Whether its because formulaic commercials don’t work or because they’re just bored of making the same crap over and over, the creative teams occasionally shoot for something new. Sometimes this works out because it has a catchy viral aspect; for example, Sprint’s Crime deterrent spot, or that damned “IDK, my BFF Jill?” ad. Other times, they try so hard to be unique that the resulting message is completely off target.
1) LG Dare Junkyard Commercial
What the commercial was supposed to say: The LG Dare is friggin’ awesome. So friggin’ awesome, in fact, that you will break into a junkyard and out run a pair of super angry dogs just to touch it.
What it actually says: You can find the LG Dare in a junkyard.
I don’t know if they no longer include this little morsel in marketing text books, but it usually goes something like this: If you want people to buy your $200+ item, don’t show it laying around in a junkyard.
(Side note: This commercial seems to have made pitbull lovers across the internets all kinds of angry. Whoops.)
2) Sprint Instinct “Red Hot” Product Placement Spot
What the commercial was supposed to say: It’s like a billion awesome spy gadgets in one! It’s so useful, and so easy! Also, pictures look surprisingly good relative to the size of the screen.
What it actually says: If you’re: A) stealing something, and B) incompetent, you’ll love the Instinct. Also, the screen is small.
3) Sprint Instinct “Horror” Product Placement Spot
Two-for-one for Sprint with their Instinct product placement campaign. The spot playing on TV is a bit longer than anything I could find online, but the above gets the (unintentional) gist across.
What the commercial was supposed to say: In a pinch, the Instinct’s voice recognition is super handy.
What it actually says: Trying to track down those teenagers you’re hoping to cut up and eat, but the knife in your hand is keepin’ you from navigating your touch screen? No sweat, the Instinct has voice recognition. Hell, the voice recognition is so good you won’t even have to remove your mask made of other peoples skin. Stab away!
Got some more? Let us know in the comments.
Cell phone commercials are boring as hell. A phone pops up, a bit of hip hop or techno plays while the phone spins around, and then it all fades to the company logo. If the budget is big enough, some dude might talk over the whole thing to tell you how awesome it is.
Whether its because formulaic commercials don’t work or because they’re just bored of making the same crap over and over, the creative teams occasionally shoot for something new. Sometimes this works out because it has a catchy viral aspect; for example, Sprint’s Crime deterrent spot, or that damned “IDK, my BFF Jill?” ad. Other times, they try so hard to be unique that the resulting message is completely off target.
1) LG Dare Junkyard Commercial
What the commercial was supposed to say: The LG Dare is friggin’ awesome. So friggin’ awesome, in fact, that you will break into a junkyard and out run a pair of super angry dogs just to touch it.
What it actually says: You can find the LG Dare in a junkyard.
I don’t know if they no longer include this little morsel in marketing text books, but it usually goes something like this: If you want people to buy your $200+ item, don’t show it laying around in a junkyard.
(Side note: This commercial seems to have made pitbull lovers across the internets all kinds of angry. Whoops.)
2) Sprint Instinct “Red Hot” Product Placement Spot
What the commercial was supposed to say: It’s like a billion awesome spy gadgets in one! It’s so useful, and so easy! Also, pictures look surprisingly good relative to the size of the screen.
What it actually says: If you’re: A) stealing something, and B) incompetent, you’ll love the Instinct. Also, the screen is small.
3) Sprint Instinct “Horror” Product Placement Spot
Two-for-one for Sprint with their Instinct product placement campaign. The spot playing on TV is a bit longer than anything I could find online, but the above gets the (unintentional) gist across.
What the commercial was supposed to say: In a pinch, the Instinct’s voice recognition is super handy.
What it actually says: Trying to track down those teenagers you’re hoping to cut up and eat, but the knife in your hand is keepin’ you from navigating your touch screen? No sweat, the Instinct has voice recognition. Hell, the voice recognition is so good you won’t even have to remove your mask made of other peoples skin. Stab away!
Got some more? Let us know in the comments.
If you glance at the top lineup of gaming applications on the Facebook or MySpace platform, you’ll notice an interesting fact. Not one is the product of a major gaming publisher. Instead a group of independent gaming startups have been the leaders in publishing games within social networks.
Co-founders of the gaming publisher Playfish, Kristian Segerstråle and Sebastien de Halleux, chalk up the growth to a profound platform shift social networks have introduced into the gaming marketplace. Traditionally, large publishers have lorded over the $50 billion gaming industry by controlling two things: access and distribution. Be it a console game or the latest PC title, only big companies could shoulder the large costs of distribution deals and advertising involved in bringing a game to market.
Social networks, however, have are an open platform that give away both access and distribution for free (the CBS backlash is an exception that proves the rule).
You may already recognize Playfish from their flashy Facebook games: Who Has The Biggest Brain?, Word Challenge, and Bowling Buddies. The games have a very similar look and feel to the popular Wii, especially their latest game, Bowling Buddies. Playfish developed the 3 games over the past 6 months and has grown to about 6 million monthly users playing an average of 30 minutes a session. The team attributes this to the social infrastructure that both makes the games more enjoyable and easier to spread. For some perspective, EA’s Pogo.com claims about 14 million visitors per month and has been around since 1999.
For the large part, big gaming publishers have only stuck a toe into social networking. Gaming giant EA’s most notable release to date has been the official version of Scrabble, which currently has around 7,000 DAU (it’s also limited to USA and CAN). However, there’s certainly more to come as these networks watch startups work out the kinks. EA has already done some major releases on the iPhone and has larger plans for their latest acquisition, Rupture. Comparatively, Playfish commands 3 of the top ten gaming apps on Facebook, totaling around 1 million daily active users. The others are belong to notables include SGN, Zynga, and Serious Business.
But traditional gaming companies have been beating the startups on one key metric, monetization. PC and console games saw sales up 43% last year to $18.8 billion. Onine gaming is currently a $1 billion a year business. Pogo.com has around 1.5 million members for it’s monthly subscription service, Club Pogo, for which they pay $4.99 a month or $29.99 a year. Free players of the main site are upsold to premium features and game downloads.
But Playfish is taking a similar approach, looking to monetize gamers on all points of the demand curve. Gamers who are happy to play the basic game will be subject to advertising, while players looking for more can pay for upgrades and premium games. Just this past week they released $10 paid upgrades for “Who has the Biggest Brain?” and expect these payments outpace their ad sales. Albeit, their only form of advertisement is video ads displayed after a game set is completed.
While Playfish has yet to cross outside of the Facebook platform on to other platforms, they’ve made great strides to cross continents by translating their top game “Who has the Biggest Brain?” into six languages. The London-based startup also has studios in Norway and Beijing. They’re funded by $3 million in angel financing with a $1 million bridge from Accel.
Crunch Network: CrunchBoard because it’s time for you to find a new Job2.0
If you glance at the top lineup of gaming applications on the Facebook or MySpace platform, you’ll notice an interesting fact. Not one is the product of a major gaming publisher. Instead a group of independent gaming startups have been the leaders in publishing games within social networks.
Co-founders of the gaming publisher Playfish, Kristian Segerstråle and Sebastien de Halleux, chalk up the growth to a profound platform shift social networks have introduced into the gaming marketplace. Traditionally, large publishers have lorded over the $50 billion gaming industry by controlling two things: access and distribution. Be it a console game or the latest PC title, only big companies could shoulder the large costs of distribution deals and advertising involved in bringing a game to market.
Social networks, however, have are an open platform that give away both access and distribution for free (the CBS backlash is an exception that proves the rule).
You may already recognize Playfish from their flashy Facebook games: Who Has The Biggest Brain?, Word Challenge, and Bowling Buddies. The games have a very similar look and feel to the popular Wii, especially their latest game, Bowling Buddies. Playfish developed the 3 games over the past 6 months and has grown to about 6 million monthly users playing an average of 30 minutes a session. The team attributes this to the social infrastructure that both makes the games more enjoyable and easier to spread. For some perspective, EA’s Pogo.com claims about 14 million visitors per month and has been around since 1999.
For the large part, big gaming publishers have only stuck a toe into social networking. Gaming giant EA’s most notable release to date has been the official version of Scrabble, which currently has around 7,000 DAU (it’s also limited to USA and CAN). However, there’s certainly more to come as these networks watch startups work out the kinks. EA has already done some major releases on the iPhone and has larger plans for their latest acquisition, Rupture. Comparatively, Playfish commands 3 of the top ten gaming apps on Facebook, totaling around 1 million daily active users. The others are belong to notables include SGN, Zynga, and Serious Business.
But traditional gaming companies have been beating the startups on one key metric, monetization. PC and console games saw sales up 43% last year to $18.8 billion. Onine gaming is currently a $1 billion a year business. Pogo.com has around 1.5 million members for it’s monthly subscription service, Club Pogo, for which they pay $4.99 a month or $29.99 a year. Free players of the main site are upsold to premium features and game downloads.
But Playfish is taking a similar approach, looking to monetize gamers on all points of the demand curve. Gamers who are happy to play the basic game will be subject to advertising, while players looking for more can pay for upgrades and premium games. Just this past week they released $10 paid upgrades for “Who has the Biggest Brain?” and expect these payments outpace their ad sales. Albeit, their only form of advertisement is video ads displayed after a game set is completed.
While Playfish has yet to cross outside of the Facebook platform on to other platforms, they’ve made great strides to cross continents by translating their top game “Who has the Biggest Brain?” into six languages. The London-based startup also has studios in Norway and Beijing. They’re funded by $3 million in angel financing with a $1 million bridge from Accel.
Crunch Network: CrunchBoard because it’s time for you to find a new Job2.0
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TimeTrex is a complete Web-based payroll and time management suite that offers employee scheduling, time and attendance (timeclock, timesheet/timecard), job costing, invoicing, and payroll in a single package. Employees can use Web browsers or timeclocks to track their time and attendance, check their own timesheet for missed punches, and respond to flagged timesheet errors. Payroll administrators can quickly generate paystubs and process payroll based off timesheet information or export timesheet data to other applications.
License: Mozilla Public License (MPL)
Changes:
This release includes out-of-the-box support for exporting time and attendance data to the most popular payroll providers, including ADP, Paychex, Ceridian, Millenium, and Quickbooks Pro. It also improves handling for excessively long shifts (24hrs or more), shifts that span midnight, the ability to show total break time and lunch time for each day on the timesheet, increased performance, and an improved installer.